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texturing and modeling
profile figure anatomy
This is a work in progress. originally model in maya with references then taken in to zbrush for high def sculpt. a part a sci fi piece im working on.
Face Topoligy
retopologised using quad draw in maya
face profile
facial sculpt profile view
face 3quatrer view
Warlord
Personal project. modeled and textured for this single frame using zbrush and photoshop.
Swamp Frog/Mage (DX11 VIEWPORT 2.0)
unwrapping, map baking, texturing
frog_3 quater vi (DX11 VIEWPORT 2.0)
Serpent profiles (DX11 VIEWPORT 2.0)
high to low polly map baking/ unwraping/ texturing.
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